Game developers, publishers, and the teams that market and distribute games use The Clip Ship to flood TikTok, Reels, and Shorts with gameplay players actually watch. Launch windows, wishlist pushes, chart climbs: distribution at the scale a game deserves.
Game discovery moved from storefronts and trailers to short form feeds. Clipping puts your gameplay there at volume, through hundreds of creator pages the algorithm already trusts.
A trailer reaches people who already follow you. Clips reach the players the algorithm matches to your game: gamers who have never heard your studio's name.
A launch is won in days. Hundreds of clips landing in the same window create the spike that players, wishlists, and charts notice.
Every clip is human checked before a creator is paid. Junk views are never billed, on any campaign, at any budget.
Real campaigns, verified views, outcomes you can check. More case studies live in the campaigns section of our homepage.
The Clip Ship runs clipping campaigns for game developers, game publishers, and the teams that market and distribute games: indie studios shipping a first title, major publishers managing a global launch, and every marketing team in between. If you are planning a game launch, a season or DLC drop, a demo or wishlist push, or a user acquisition sprint, clipping puts real gameplay in the feeds where players decide what to play next.
Campaigns run across TikTok, Instagram Reels, and YouTube Shorts through a network of 200,000 creators. Every view is verified by a human before a creator is paid, you watch results on a live dashboard, and your budget is set by the verified view target you choose. Read why clipping works or price a view target for your next launch.
Clipping is paying a network of short form creators to post clips of your game across TikTok, Reels, and Shorts. Instead of one brand account posting a trailer, hundreds of creator pages post gameplay, and the algorithm shows each clip to the players most likely to care.
You send footage or our Clip Lab cuts it for you, we brief the network, and creators from a pool of 200,000 post native clips during your launch window. Every view is human verified before creators are paid, and you follow results on a live dashboard.
We start from your goal, not your budget: pick a verified view target and the budget follows. Use the estimate calculator for a real range for your title.
Both. Mewgenics, an indie title, generated 40M views in 10 days around launch and climbed more than 100 spots up the Steam charts. The same system scales from a first release to a global AAA launch.
Pick a verified view target for your launch and see what it costs. The calculator takes about a minute.